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BATTLEMOD: Broken Download Links repaired
 

Saturday, 25. August 2007 - 16:37 CET
written by : X1^CHAMPi^

Some of you guys tried to download files from our download section in the past. Most of the links were broken cause of the new server URL.

I tried to repair most of these links... so give it a try again.


The latest Q3 X-Battle version and last Q4 XBM archive can also be found there.

Comments: 0 | [Add Comment]


 
 
BATTLEMOD: Q4 X-Battle (XBM) development stopped
 

Thursday, 28. December 2006 - 15:12 CET
written by : X1^CHAMPi^

Unfortunately i need to inform you about the fact that the development of the Q4 X-Battle (XBM) modification has stopped.

There were 2 reasons for this decision. First of all is that kaffeedoktor left the team to join up the Q4MAX team. He was the most active part of XBM and spent hours of development in XBM each single day! So with his exit the team lost a lot of his coding force.

Secondly, and thats a really important point from my side of view, i lost the interest in q4! Which means that i didnt play it anymore. (at least not at the moment). So, it didnt made any sense for me to develope a mod that i didnt play.

Here are some questions, with a short statement from me, which i got during the last weeks, after the first people noticed about the current situation of XBM.

So you dont care about the community any longer?
Sure, i do and always did! I noticed that the commnunity found a replacement for XBM and i think its a good one. So the community should be on the safe side.

What will happen with the source code of XBM?
I dont know it yet. Maybe, if all other previous coders agree, its possible to make it open source. That would allow the community to continue the development of XBM. But there is no final decision made yet.

Why you didnt join the Q4MAX team?
As descripted above i and dont play q4 anymore, so it wasn't my goal to join another team.

Are you disappointed from Kaffeedoktor that he left the team?
NO! He told me about his plans before he left and he did so much for XBM in the past that it wouldn't be fair to blame him for it.

What you are doing in the future? Any plans yet?
First of all i need to spend some time to sort my reallife. (need to find a new job or get self-employed) and i already found a new coding project that makes me really fun. Its a browsergame project based on PHP and mySQL. If you want to take a look on it, see here. The funny thing is, that i got more donates in a period of 3 months with it as i ever got with XBM in 6 years (Q3 XBM)!

Will the pickup channels #spontanq4ctf and #spontanq4tdm switch to max?
Sure, thats the only logical consequence.

Is it possible that you will continue your work on your old quake3 mod X-Battle?
Oh yes, it's possible. But not at the moment. I currently spend every free minute in the browsergame project.


Ok, thats all for now. Finally i want to say thank you to some people which helped us in the past with XBM.

to the coders:
youssef
SorDiD
BanDiT

to the league admins
GGL|Alien
[CB]erazor
Kuh3Liga|frag

and to all our beta-testers we had and all people i forgot.


If you have any questions to this news or the new project feel free to write me a mail (champiATxbattle.de) or leave a comment here.


sign off
^CHAMPi^


Comments: 0 | [Add Comment]


 
 
MISC: Clan X-treme wish you a merry x-mas and a happy new year
 

Sunday, 24. December 2006 - 19:07 CET
written by : X1^CHAMPi^

We wish you a merry x-mas and a happy new year...

May the gifts be with you

Have a nice time with your families and stay healthy for the upcoming 2k7


Your clan X-treme

Comments: 0 | [Add Comment]


 
 
BATTLEMOD: X-Battle (XBM) v0.31 released
 

Thursday, 21. September 2006 - 21:08 CET
written by : X1^CHAMPi^

Started as hotfix directly after the last release, its now more a new release instead of just a hotfix.

What we did? Well, first of all we fixed all known issues with 0.30 release. Here are some of the most important ones:


  • fix: Invisible Model Bug
  • fix: Opponent has weapon X and fires with weapon Y
  • fix: problem with addon.conf pk4's. (id-bug)
  • fix: missing item respawn sound under simpleItems. (id-bug)
  • fix: missing sounds under XGO soundset.


We also add some new features for you, like:

  • add: (Team)Damage Given/Received stats to ingame stats screen & endscreen added
  • add: New soundset for Team/Opponents called 'Strogg'


We also bring an installer for the windows user, for easy installing the latest XBM.

For the complete list of changes take a look into the changelog.

You can download the latest version here


XBM 0.31 ZIP archive
mirror 1 - inquake.de
mirror 2 - sloq.com
mirror 3 - planetsmove.com
mirror 4 - team-infinity
mirror 5 - bad-media.de

XBM 0.31 Windows Installer
mirror 1 - planetsmove.org
mirror 2 - team-infinity
mirror 3 - bad-media.de

Whats coming next?
For the next release we will set the focus on performance, based on profiling data. We also did some tests with it and its promising. As always we will give out beta builds for testing when the time has come. So stay stuned!

Your XBM-Crew

Comments: 0 | [Add Comment]


 
 
BATTLEMOD: X-Battle (XBM) v0.30 released
 

Friday, 01. September 2006 - 03:31 CET
written by : X1^CHAMPi^

Finally its done!

After months of work we are proud to present you our latest version of the XBM Tournament Mod. The full list of changes are too long to post it here, so be sure to take a look at the history.txt. But here are the most important things:

- full Q4 PR 1.3 support (incl. new napalm gun, deadzone gametype and gameplay changes)
- a fresh new GUI (all client commands are adjustable, votes included!)
- optional 'simple' 1 colored Brightskins (they take less performance compared to the 3 tiled skins)
- optional clientside XGO sounds
- MAXstats support (XML stats logging)
- new gametype FREEZE TDM (developed under the control of the Q3 UFT scene)
- alternate weapon viewmodels (for ui_showgun 1 players)
- enemy/team model handling rewritten from scratch
- r_lightScale and other important cvars unlocked
- bothering console warnings removed
- and much much more

The download urls will follow asap after we got it from our mirrors.

stay tuned!

mirror 1 - inquake.de
mirror 2 - quake-veterans.de
mirror 3 - own3d.at
Comments: 0 | [Add Comment]


 
 
MISC: Picture upload + last 10 users are working again
 

Friday, 07. July 2006 - 20:52 CET
written by : X1^CHAMPi^

Today i noticed that the user-picture upload was broken. I dont know since when, but it must at least since 1 or 2 months... wtf no one tells me about it?

Anyway, its working again...

You can upload your pictures via the Edit Userdata menue on the right side. Ofcourse you need to be logged in (which means you are a registered user on this site)


UPDATE:
Last 10 Users Bug fixed: There was a mySQL query problem that doesnt returned users they didnt have set a country in their user-profile.
Comments: 1 | [Add Comment]


 
 
MISC: Fight against spamposts - round 1
 

Friday, 07. July 2006 - 19:50 CET
written by : X1^CHAMPi^

I noticed some massive spam posts in the comment database which looks like a spam script for advertising etc.

I deleted more as 300 spam comments and disabled anonymous posting since today to reduce the number of spams.

Sorry for the inconvenience, but from now on you need to be registered in order to post here.

Comments: 1 | [Add Comment]


 
 
BATTLEMOD: X-Battle (XBM) v0.23fix released
 

Wednesday, 26. April 2006 - 22:29 CET
written by : X1^CHAMPi^

Hiho,

here we go again with the updated version of XBM 0.23, the q3 enemy sounds are removed and replaced by some internal q4base sounds. Ofcourse you can still use the s_altEnemySounds command. Be sure you try both options:

s_altEnemySounds 1 and s_altEnemySounds 2



Anyway, this is not the final solution. We are working on new and better enemysounds and you can expect something in one of the next releases.

You can download the new version here (slow!)


Mirrors: (much faster!)

Mirror 1 - thx to Shockwave
Mirror 2 - thx to prionchen (very fast!)
Mirror 3 - thx to smove (fast)
Comments: 0 | [Add Comment]


 
 
BATTLEMOD: de-releasing of XBM 0.23 - Statement
 

Tuesday, 25. April 2006 - 08:39 CET
written by : X1^CHAMPi^

Regarding the addition of the new enemysounds we included in the latest version of x-battle mod (0.23), we would like to clairfy a few things.

First of all, we apologise unreservedly to the copyright holder of the files we used. We did not include these with the intention to violate the copyright on them, but to enhance the experience of the game for the Q4 community. We would like to recall version 0.23 and we ask in addition that ALL those who currently host and mirror the latest version of x-battle mod to remove it from your download areas with immediate effect.

We are working on a replacement of the sound files concerned and will be releasing a new version of x-battle as soon as possible with legitimate enemysounds.

Please accept our apologies for these mistakes.
Comments: 0 | [Add Comment]


 
 
BATTLEMOD: NGL chose XBM as tournament mod for 1on1
 

Sunday, 09. April 2006 - 17:32 CET
written by : X1^CHAMPi^

The Netzstatt Gaming League chose XBM as official tournament mod for their 1on1 league. As little 'thank you' XBM supports NGL hardconfigs in the next version.



Related Links:
NGL Website
Original NGL News
Comments: 0 | [Add Comment]


 
 
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